This is an update of female figure for rapid prototyping.
First I've created poly in Maya then brought it in Mudbox for a default pass. Then brought back to Maya for adjusting body proportions (the head was too small as you can see on the picture) and posing. I created simple rig and posed it.
Then another mudbox pass. Didn't spend too much time on the body as final model print has a long evening dress as you can see on the next image. I just needed basic proportions for proper dress alignment.
Copyright 2008 Sculpops.
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