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<title>syomka's CGPortoflio Gallery</title>
<link>http://syomka.cgsociety.org/gallery/</link>
<description>syomka's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>female figure (nudity)</title>
	<link>http://syomka.cgsociety.org/gallery/657353</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2462/2462_1217139867_small.jpg"><br><br>This is an update of female figure for rapid prototyping.<br />
First I've created  poly in Maya then brought it in Mudbox for a default pass. Then brought back to Maya for adjusting body proportions (the head was too small as you can see on the picture) and posing. I created simple rig and posed it.<br />
Then another mudbox pass. Didn't spend too much time on the body as final model print has a long evening dress as you can see on the next image. I just needed basic proportions for proper dress alignment. <br />
Maya, Mudbox.<br />
Copyright 2008 Sculpops.]]>
	</description>
	<pubDate>Sun, 27 Jul 2008 06:24:30 +0000</pubDate>
	</item>
	<item>
	<title>female figure (WIP)</title>
	<link>http://syomka.cgsociety.org/gallery/633983</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2462/2462_1211372998_small.jpg"><br><br>Hi all,<br />
Last time I've been busy with a new project. This is a figure of female I'm making for rapid prototyping. The final figure will be posed and separated in smaller pieces to obtain finest quality of printing. More soon. Still WIP.<br />
MAYA, Mudbox.<br />
]]>
	</description>
	<pubDate>Wed, 21 May 2008 11:04:56 +0000</pubDate>
	</item>
	<item>
	<title>Female head sculptures</title>
	<link>http://syomka.cgsociety.org/gallery/503480</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2462/2462_1180963913_small.jpg"><br><br>these sculptures were done during Mudbox beta testing in May 2006.<br />
Base mesh - Maya<br />
Sculpting - Mudbox<br />
Render - Modo.<br />
 <br />
]]>
	</description>
	<pubDate>Mon, 04 Jun 2007 13:31:55 +0000</pubDate>
	</item>
	<item>
	<title>male head sculptures</title>
	<link>http://syomka.cgsociety.org/gallery/482513</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2462/2462_1175782173_small.jpg"><br><br>these sculptures were done during Mudbox beta testing in May 2006.<br />
Base mesh - Maya<br />
Sculpting - Mudbox<br />
Render - Modo.<br />
]]>
	</description>
	<pubDate>Thu, 05 Apr 2007 14:09:36 +0000</pubDate>
	</item>
	<item>
	<title>Firestarter character</title>
	<link>http://syomka.cgsociety.org/gallery/482897</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2462/2462_1175868709_small.jpg"><br><br>Character for Firestarter FPS game cinematic.<br />
Copyright 2003 GSC Game World <br />
]]>
	</description>
	<pubDate>Fri, 06 Apr 2007 14:11:51 +0000</pubDate>
	</item>
	<item>
	<title>Firestarter</title>
	<link>http://syomka.cgsociety.org/gallery/475137</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2462/2462_1175781432_small.jpg"><br><br>This is a couple of frames from cinematic for &quot;Firestarter&quot; FPS game by GSC GW. I was Art Director of the project. Modeling, texturing, lighting and compositing in this scenes done by me. Camera setup by Vasily Guralevich, director of Firestarter cinematic, props modeling by Anton Ognyev. All project was done in 7 month by team of 5 people.<br />
<br />
<br />
Copyright 2003 GSC Game World]]>
	</description>
	<pubDate>Sat, 17 Mar 2007 15:12:13 +0000</pubDate>
	</item>
	<item>
	<title>Anna MakeUp</title>
	<link>http://syomka.cgsociety.org/gallery/482890</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2462/2462_1175867634_small.jpg"><br><br>make up photoshop test for Anna character. Anna is my first Maya character. There are a couple variations of Anna since I've started this project in 2001 . Main purpose of creation of the character is anatomy study.<br />
modeling - Maya, <br />
rendering - V-Ray, 3dsMax<br />
paintover - Photoshop<br />
<br />
2002<br />
 ]]>
	</description>
	<pubDate>Fri, 06 Apr 2007 13:53:57 +0000</pubDate>
	</item>
	<item>
	<title>Post Apocaliptic </title>
	<link>http://syomka.cgsociety.org/gallery/482901</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2462/2462_1175869209_small.jpg"><br><br>sketches for the Post Apocaliptic challenge on CG Talk website (2003).<br />
Photoshop, Wacom tablet)]]>
	</description>
	<pubDate>Fri, 06 Apr 2007 14:20:12 +0000</pubDate>
	</item>
	<item>
	<title>peugeot concept 1</title>
	<link>http://syomka.cgsociety.org/gallery/482891</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2462/2462_1175867995_small.jpg"><br><br>concept for 2nd Peugeot design contest (2002).<br />
Photoshop, Wacom tablet.]]>
	</description>
	<pubDate>Fri, 06 Apr 2007 14:00:07 +0000</pubDate>
	</item>
	<item>
	<title>peugeot concept 3</title>
	<link>http://syomka.cgsociety.org/gallery/482893</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2462/2462_1175868403_small.jpg"><br><br>concept for 2nd Peugeot design contest (2002).<br />
]]>
	</description>
	<pubDate>Fri, 06 Apr 2007 14:06:45 +0000</pubDate>
	</item>
	<item>
	<title>peugeot concept 2</title>
	<link>http://syomka.cgsociety.org/gallery/482892</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2462/2462_1175868208_small.jpg"><br><br>concept for 2nd Peugeot design contest (2002).<br />
Photoshop, Wacom tablet.]]>
	</description>
	<pubDate>Fri, 06 Apr 2007 14:03:32 +0000</pubDate>
	</item>
	<item>
	<title>Sky tower</title>
	<link>http://syomka.cgsociety.org/gallery/475108</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2462/2462_1174136574_small.jpg"><br><br>This is my very old work done just for fun. The scene was modeled and rendered in 3ds MAX 2.5 and textured in Photoshop. ]]>
	</description>
	<pubDate>Sat, 17 Mar 2007 13:02:56 +0000</pubDate>
	</item>
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